Skip to content

Controllers

You must obtain clean, unmodified and complete data to proceed with our guides

Corrupted or incomplete files will cause unpredictable issues we can't cover.
TWO-TORIAL does not provide or distribute game data. Do not ask.

segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.

The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.

These IO DLLs should be copied to your game's App\package folder and referenced in segatools.ini under the [mu3io] section.

If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:

[mu3io]
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
;(1)!
path=controller.dll
  1. Note that there is no leading semicolon.

Keyboard and Mouse

Keyboard and Mouse is the default input method.

To enable mouse lever emulation ensure that the mouse option is set to 1 in the [io4] section of your segatools.ini:

[io4]
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=1

The default layout use ASD for the left 3 buttons, and JKL for the right 3 buttons. Mouse Left/Right Click are used for the left and right bumper buttons.

If you wish to change the default keybinds, an explanation on how to set these is included above the [io4] section in your segatools.ini.

XInput Controller

XInput controllers are supported by segatools. To enable XInput, ensure that the mouse option is set to 0 in the [io4] section of your segatools.ini:

[io4]
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=0

If you wish to change the default keybinds, an explanation on how to set these is included above the [io4] section in your segatools.ini.

Mageki

Mageki allows you to use a mobile device as a O.N.G.E.K.I. controller. It replicates the layout of an arcade O.N.G.E.K.I. controller on your mobile device.

Mageki supports both Android and iOS devices. For installation instructions, please refer to the English User Manual on the Mageki GitHub Repository.

Configuring ongeki-io and MU3-input.dll

When moving the zipped contents of MU3Input, move all folders EXCEPT the segatools.ini file into your App\package folder in a way that matches its file structure. Modify the [mu3io] and [aimeio] sections of your existing segatools.ini file to look like the following:

[mu3io]
path=MU3Input.dll

[aimeio]
path=MU3Input.dll
If these sections do not exist, add them to the end of your segatools.ini file.

IOConfig doesn't launch for me/This application requires the Windows App Runtime

Download and extract the contents of the Windows App Runtime Version 1.5 Redistributable In the WindowsAppSDK-Installer-x64 folder run WindowsAppRuntimeInstall-x64.exe

If IOConfig still fails to launch, try using the SelfContained version of ongeki-io

ONTROLLER

  • Navigate to Mu3IO.NET releases and download mu3io.dll. Put this file in your App\package folder.
  • Edit your segatools.ini to reference the DLL:
[mu3io]
; To use a custom O.N.G.E.K.I. IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
path=mu3io.dll

YUANGEKI

This controller does not support IO4 mode. Instead, refer to the Keyboard and Mouse section.

Arcade hardware and other controllers

If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!